Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts

Friday, 9 March 2012

Invader Things




More playing around with the look of the otherworldly invaders. I feel like I need to introduce a greater variety of materials in to their costuming, but I don't want to just resort to pointless cloth and leather. I have some other ideas in mind. Inside of my MIND.

Monday, 5 March 2012

Son of Colin promo pieces


Finished promor desktop for Son of Colin, the Colin one is complete while the Astronaut one requires a little more work before it's done. Just needs a bit more noodling on the details and for the 'concept sketches' to be completed by Luke and dropped in on the left side.

Tuesday, 10 January 2012

This is perhaps how I'm going to leave it. It was never intended to be a super rendered piece, just enough that hopefully it'd help with the modelling, sculpting and texturing.

Saturday, 31 December 2011

More Raven stuff




So I finished up on the first set of character sheets for the Raven, as well as the accompanying accessory sheets. I've also started on a render of a portion of the t-pose picture to help define colour and texture for when that part of the modelling process starts. It's actually been quite some time since I've painted flesh.

Wednesday, 21 December 2011

Character concept sheet for the Raven, with some flyouts. Still need to do a second sheet with his cloak and hat on it, and probably a painting of his head, as well as texture samples/details to illustrate the materials his clothing and armor are made from but I hope it's enough for Phil to get a start on modelling, when he can.

Sunday, 30 October 2011


Oh! So I mentioned it but hadn't actually posted any of it. The Son of Colin Astronauts Magnetic Ball vehicle, work in progress concept pictures for real.

Tuesday, 26 July 2011

S.Team Project - Steambot Thumbnail Refinements

Picked out my three favourite steambot thumbnails and worked on them a bit, adding a little bit of detail and colour to help me flesh out the ideas a little. Eventually I'll decide on one that hits the sweet spot for likeability and ease of modelling/rigging, which means that even though I like the feel of far right most so far that middle will probably win out.

Thursday, 21 July 2011

WIP - A Forest, minor update

Placed a mountain and stuff in the background, some clouds. Something to stop it feeling so empty. I like that it now has something there, I do kind of wish I could think of something better to put there (that is still suitable).
UPDATE: Couple of hours, one load of washing and a tiny amount of general house cleaning later, this is what I have. I think I certainly like where it's going and think it'll be finishing up soon, but mostly because I want to work on a few more pieces like this that I can print and sell to fund my alcoholism.

Saturday, 16 July 2011

S.Team - Character Thumbnails



Quick thumbnails for a few character concepts for the S.Team Project. The Gyronaut and Robot ones were fun and yielded some good results, but I'm really unsure about the security one. Having trouble nailing a satisfactory feel for that character.

Monday, 4 July 2011

Friday, 1 July 2011

S.Team Projects - Assets backlog

Just a post to contain all the S.Team assets concepted before I created the blog. At least, all the concepts I feel are worth sharing.







Thursday, 30 June 2011

S.Team Project concepts


As usual, chipping away at concepts for the S.Team Project. Latest two are the chest and bed concepts. I'm fond of the wood grain on the chest, and the rendering on the quilt on the bed. Pretty interested to see how they look once they're modeled and placed in the living quarters.