Showing posts with label hat. Show all posts
Showing posts with label hat. Show all posts
Saturday, 31 December 2011
More Raven stuff
So I finished up on the first set of character sheets for the Raven, as well as the accompanying accessory sheets. I've also started on a render of a portion of the t-pose picture to help define colour and texture for when that part of the modelling process starts. It's actually been quite some time since I've painted flesh.
Labels:
character,
character sheet,
characters,
concept,
concepts,
digital,
digital painting,
drawing,
finished,
hat,
illustration,
illustrations,
Keanu Reeves,
line,
line art,
line drawing,
medieval,
photoshop,
the raven
Wednesday, 19 October 2011
Recently built a new computer and purchased a full retail copy of Photoshop CS5. These are the first two quick images I painted with them...after sorting out compatability issues between my Wacom drivers and Photoshop CS5. The new brush engine seems to produce more organic results, even without using the new 3d brushes. I'm not sold on those yet either, but I've never been a traditional painter anyway.
Tuesday, 26 July 2011
S.Team Project - Steambot Thumbnail Refinements
Picked out my three favourite steambot thumbnails and worked on them a bit, adding a little bit of detail and colour to help me flesh out the ideas a little. Eventually I'll decide on one that hits the sweet spot for likeability and ease of modelling/rigging, which means that even though I like the feel of far right most so far that middle will probably win out.
Labels:
boots,
concept,
concepts,
digital painting,
hat,
illustration,
metal,
robot,
robots,
S.Team,
steam,
steambot,
steampunk,
thumbnails
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